Greetings and welcome to my shiny little corner of web space. Thank you for taking the time to come and check out what I am all about, what I can do and what I might be able to offer you. In short, I am a games developer, all-round programmer, teacher, traveller and someone who tries to make the most out of life! I currently teach games programming at both SAE London and London Metropolitan University. Click on any of the links below to connect with me or the educational organizations I work for.
This year's tenth anniversary edition of Gamescom was absolutely fantastic! 370,000 people came to Cologne to join in the
fun and games, both in the trade fair halls as well as in the city centre. Below is my own personal aftermovie I made to highlight
my experiences. I will also be writing an article about the last ten years of Gamescom and how it has grown to become such
an epic gaming trade show!
The next iteration of my C++ short course will start on Wednesday 8 May 2019 and run for 15 weeks. The course will
be held at SAE Institute in London, with one evening lesson per week, so come and get your hands dirty with some fun and
friendly C++ coding!
Everything I teach will guide you through the C++ language, from the ground up, and teach you everything you need to know to get you up and running and ready to write your own programs.
To find out more about the course, and to book your slot, click the button below to be taken directly to the short course page.
My latest 3D space shooter project now has a name - The Star Track. It's a small space shooter game I created for a math and
physics course, that I currently teach at SAE London. To find out more info about the game, click
here to go straight to the project page, or view the video below to see how the game is
played. You can find more videos on my YouTube channel.
The Gecko Lounge will be a sophisticated place to visit, complete with mood lighting, cozy seating and ambient background
music to get you in the mood. Right now, it's very much a WIP and the below video demonstrates the OpenGL real-time
rendering demo I have created for the project so far. Ignore the random fridge and Victorian-style furniture, as these are just
placeholder models for now. More info on this project coming soon!